GeometryDownSampleFactor#
How much of the water shape gets tessellated by geometry.
For example, if set to four, every geometry quad will span 4x4 LOD data texels. a value of 2 will generate one vert per 2x2 LOD data texels. A value of 1 means a vert is generated for every LOD data texel. Larger values give lower fidelity surface shape with higher performance.
Declaration#
public int GeometryDownSampleFactor { get; set; }