Introduction#
Crest is a technically advanced water system for Unity.
It is architected for performance and makes heavy use of Level Of Detail (LOD) strategies and GPU acceleration for fast update and rendering. It is also highly flexible and allows any custom input to the LODs (shape, foam, etc), and has an intuitive and easy to use shape authoring interface.
This documentation is for Crest 5.2.1.
Assets#
Crest 5 and several assets which extend it are available on the Unity Asset Store:
You can also find Crest 4 on the Unity Asset Store for all render pipelines.
Social#
YouTube https://www.youtube.com/@WaveHarmonic
Twitter https://twitter.com/@crest_ocean
Discord https://discord.gg/JJjx9qcq83