Introduction¶
Crest is a technically advanced water system for Unity.
Architectured for performance, it utilises Level Of Detail (LOD) strategies and GPU acceleration to ensure fast updates and rendering. Crest is also highly flexible, allowing for custom inputs to LODs (such as shape or foam) and featuring an intuitive shape authoring interface.
This documentation is for Crest 5.8.1.
Assets¶
Crest 5, and several assets which extend it, are available on the Unity Asset Store:
Crest 5
CPU Queries
Paint
Portals
Shallow Water
Shifting Origin
Splines
Whirlpool
You can also find Crest 4 on the Unity Asset Store for all render pipelines.
Social¶
Important
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Website https://waveharmonic.com
Asset Store https://assetstore.unity.com/publishers/41652
YouTube https://www.youtube.com/@WaveHarmonic
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