Introduction#

Crest is a technically advanced water system for Unity.

It is architected for performance and makes heavy use of Level Of Detail (LOD) strategies and GPU acceleration for fast update and rendering. It is also highly flexible and allows any custom input to the LODs (shape, foam, etc), and has an intuitive and easy to use shape authoring interface.

This documentation is for Crest 5.2.1.

Assets#

Crest 5 and several assets which extend it are available on the Unity Asset Store:

Crest 5

Asset Store

CPU Queries

Asset Store

Paint

Asset Store

Portals

Asset Store

Shallow Water

Asset Store

Shifting Origin

Asset Store

Splines

Asset Store

Whirlpool

Asset Store


You can also find Crest 4 on the Unity Asset Store for all render pipelines.

Crest 4

Asset Store

Crest 4 (HDRP)

Asset Store

Crest 4 (URP)

Asset Store

Social#