Release Notes#

Shallow Water package

1.2.0#

Changes#

  • Add support for moving with transform or viewpoint via Placement property

  • Manage attached Depth Probe transform (via internal transform) instead of using validation

  • Add evaporation via Evaporation property, which is useful when simulation tides

  • Rename Shallow Water to Shallow Water Simulation in component menu

Fixes#

  • Fix potential initialization issue

  • Fix potential NullReferenceException

  • Fix incorrect water height when Blur Shape For Render is disabled

  • Fix potential temporary RT leak

  • Fix baked foam artifacts at edge of domain

  • Reduce jitters with Inject Level at edge of domain

  • Fix artifacts and simulation stability when using DX12 or Vulkan

  • Fix shader compiler errors for Xbox and PSSL

1.1.1#

Changes#

  • Give texture preview slices proper names

Fixes#

  • Fix water level inputs being a water source when using the shoreline preset. The intent was to allow shorelines at any elevation, not for water level to be part of the simulation. This should solve a major cause of tsunamis and instability

  • Fix incompatibility with Sphere Water Interaction with the introduction of query layers

  • Correct incorrect information in Depth Range tooltip and documentation

  • Fix debug skip update also skipping initialization

  • Release resources when culled

1.1.0#

Changes#

  • Add scripting API

  • Enable distance culling by default

  • Add distance culling transition to avoid popping

  • Validate that required simulations are enabled on the Water Renderer

Fixes#

  • Fix distance culling causing artifacts when multiple Shallow Water Simulations are used

1.0.0#

Initial release.