Release Notes#

Shallow Water package

1.1.1#

Changes#

  • Give texture preview slices proper names

Fixes#

  • Fix water level inputs being a water source when using the shoreline preset. The intent was to allow shorelines at any elevation, not for water level to be part of the simulation. This should solve a major cause of tsunamis and instability

  • Fix incompatibility with Sphere Water Interaction with the introduction of query layers

  • Correct incorrect information in Depth Range tooltip and documentation

  • Fix debug skip update also skipping initialization

  • Release resources when culled

1.1.0#

Changes#

  • Add scripting API

  • Enable distance culling by default

  • Add distance culling transition to avoid popping

  • Validate that required simulations are enabled on the Water Renderer

Fixes#

  • Fix distance culling causing artifacts when multiple Shallow Water Simulations are used

1.0.0#

Initial release.