Release Notes#
Shallow Water package
1.1.1#
Changes#
Give texture preview slices proper names
Fixes#
Fix water level inputs being a water source when using the shoreline preset. The intent was to allow shorelines at any elevation, not for water level to be part of the simulation. This should solve a major cause of tsunamis and instability
Fix incompatibility with Sphere Water Interaction with the introduction of query layers
Correct incorrect information in Depth Range tooltip and documentation
Fix debug skip update also skipping initialization
Release resources when culled
1.1.0#
Changes#
Add scripting API
Enable distance culling by default
Add distance culling transition to avoid popping
Validate that required simulations are enabled on the Water Renderer
Fixes#
Fix distance culling causing artifacts when multiple Shallow Water Simulations are used
1.0.0#
Initial release.