Release Notes#
Shallow Water package
1.2.0#
Changes#
Add support for moving with transform or viewpoint via Placement property
Manage attached Depth Probe transform (via internal transform) instead of using validation
Add evaporation via Evaporation property, which is useful when simulation tides
Rename Shallow Water to Shallow Water Simulation in component menu
Fixes#
Fix potential initialization issue
Fix potential NullReferenceException
Fix incorrect water height when Blur Shape For Render is disabled
Fix potential temporary RT leak
Fix baked foam artifacts at edge of domain
Reduce jitters with Inject Level at edge of domain
Fix artifacts and simulation stability when using DX12 or Vulkan
Fix shader compiler errors for Xbox and PSSL
1.1.1#
Changes#
Give texture preview slices proper names
Fixes#
Fix water level inputs being a water source when using the shoreline preset. The intent was to allow shorelines at any elevation, not for water level to be part of the simulation. This should solve a major cause of tsunamis and instability
Fix incompatibility with Sphere Water Interaction with the introduction of query layers
Correct incorrect information in Depth Range tooltip and documentation
Fix debug skip update also skipping initialization
Release resources when culled
1.1.0#
Changes#
Add scripting API
Enable distance culling by default
Add distance culling transition to avoid popping
Validate that required simulations are enabled on the Water Renderer
Fixes#
Fix distance culling causing artifacts when multiple Shallow Water Simulations are used
1.0.0#
Initial release.