SurfaceRenderer#
Renders the water surface.
Members#
Properties#
Whether to allow sorting using the render queue. |
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Have the water surface cast shadows for albedo (both foam and custom). |
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Whether the underwater effect is enabled. |
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The water chunk renderers will have this layer. |
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Material to use for the water surface. |
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How many frames to distribute the chunk bounds calculation. |
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Underwater will copy from this material if set. |
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Whether ‘Water Body’ components will cull the water tiles. |
Events#
Invoked after water chunk modification. |