RendererLodInputData#

Class in WaveHarmonic.Crest, WaveHarmonic.Crest
Extends LodInputData

Data storage for for the Renderer input mode.

Members#

Properties#

CheckShaderName

Check that the shader applied to this object matches the input type.

CheckShaderPasses

Check that the shader applied to this object has only a single pass, as only the first pass is executed for most inputs.

DisableRenderer

Forces the renderer to only render into the LOD data, and not to render in the scene as it normally would.

OverrideShaderPass

Whether to set the shader pass manually.

Renderer

The renderer to use for this input.

ShaderPassIndex

The shader pass to execute.