Add Component ‣ Crest ‣ Inputs ‣ Crest Watertight Hull

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Removes water from a provided hull using the clip simulation.

Related: Water Exclusion

Properties

Convex Hull

The convex hull to keep water out.

Queue

Order this input will render.

Queue is ‘Queue + SiblingIndex’

Mode

Which mode to use.

    Displacement

Use displacement to remove water.

Using displacement will also affect the underwater and can nest buoyant objects. Requires the displacement layer to be enabled.

    Clip

Clips the surface to remove water.

This option is more precise and can be submerged.

Inverted

Inverts the effect to remove clipping (ie add water).

Use Clip

Whether to also to clip the surface when using displacement mode.

Displacement mode can have a leaky hull by allowing chop top push waves across the hull boundaries slightly. Clipping the surface will remove these interior leaks.

Clip Scale

Scales the clip input.

Having the clip input larger than the displacement input helps to ensure the surface is fully removed inside.