Release Notes

Portals package

1.2.8

Fixes

  • Fix null exceptions when enabling portals HDRP

  • Fix underwater rendering inside inverted volume

Documentation

  • Add basic usage instructions

1.2.7

Fixes

  • Fix broken rendering with fly-through portal when enabled but not active

Optimizations

  • Eliminate a GPU clear pass BIRP

1.2.6

Fixes

  • Fix volume/caustics rendering inside of inverted volumes

  • Fix refraction rendering incorrectly when inside inverted volume

1.2.5

Fixes

  • Fix waterline when using a portal with a non-uniform bounds

  • Fix underwater color mismatch between surface and volume when using inverted volumes

1.2.4

Fixes

  • Fix inverted volume quality issues at eye level

  • Fix inverted volume rendering on Windows URP

  • Fix noticeable difference in underwater effect when camera crosses into a volume

  • Fix meniscus on inverted volume intersections

Optimizations

  • Remove no longer needed clear target pass for Fly-Through volume

  • Simplify logic for inverted volumes

1.2.3

Fixes

  • Fix Fly-Through volume breaking rendering for Unity 6 URP

  • Fix Fly-Through volume causing the rest of the scene in the scene view not to render for DX11 URP

1.2.2

Changes

  • Add tooltips to enum options

  • Update GPU profiler / frame debugger markers naming conventions

Fixes

  • Fix exceptions when enabling portals HDRP

1.2.1

Bump version number for compatibility.

1.2.0

Changes

  • Add Tunnel mode for tunnelling through water (eg under rivers) including sample scene

  • Add negative volumes via Volume mode plus Inverted. This is similar to Portal plus Inverted except it will render when the viewer is outside the portal

Fixes

  • Fix Portal and Volume using the stencil buffer when they should not

  • Fix Portal and Volume mode not working on PS5 platform

1.1.1

Fixes

  • Fix rendering with dynamic resolution

  • Fix potential null exceptions on disable

1.1.0

Changes

  • Add scripting API. PDF documentation is part of the base package for now

1.0.0

Changes

  • Separate from Underwater UI and into its own foldout

Fixes

  • Fix volume fog depth not being correct in water shader when using Volume or Volume Fly-Through mode


Tip

You can view the Crest Ocean 4.20.1 history page to see earlier changes as this package continues on from that version.