Release Notes#
Portals package
1.2.0#
Changes#
Add Tunnel mode for tunnelling through water (eg under rivers) including sample scene
Add negative volumes via Volume mode plus Inverted. This is similar to Portal plus Inverted except it will render when the viewer is outside the portal
Fixes#
Fix Portal and Volume using the stencil buffer when they should not
Fix Portal and Volume mode not working on PS5 platform
1.1.1#
Fixes#
Fix rendering with dynamic resolution
Fix potential null exceptions on disable
1.1.0#
Changes#
Add scripting API. PDF documentation is part of the base package for now
1.0.0#
Changes#
Separate from Underwater UI and into its own foldout
Fixes#
Fix volume fog depth not being correct in water shader when using Volume or Volume Fly-Through mode
Tip
You can view the Crest Ocean 4.20.1 history page to see earlier changes as this package continues on from that version.