WaterBody¶
Demarcates an AABB area where water is present in the world.
If present, water tiles will be culled if they don’t overlap any WaterBody.
Members¶
Properties¶
Overrides the property on the Water Renderer with the same name when the camera is inside the bounds. |
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Makes sure this water body is not clipped. |
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Water chunks that overlap this waterbody area will be assigned this material. |
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Overrides the Water Renderer’s volume material when the camera is inside the bounds. |