WaterBody#
Demarcates an AABB area where water is present in the world.
If present, water tiles will be culled if they don’t overlap any WaterBody.
Members#
Properties#
Overrides the property on the Water Renderer with the same name when the camera is inside the bounds. |
|
Makes sure this water body is not clipped. |
|
Water chunks that overlap this waterbody area will be assigned this material. |
|
Overrides the Water Renderer’s volume material when the camera is inside the bounds. |