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Crest Water
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About

  • Introduction
  • Integrations
  • Known Issues
  • Release Notes

Manual

  • Getting Started
    • Initial Setup
    • Usage Guide
    • Quick Start Guide
  • Basics
    • Water Appearance
    • Underwater
    • Water Inputs
    • Waves
    • Water Exclusion
    • Water Level
    • Water Bodies
    • Shorelines and Shallows
    • Flow
    • Floating Objects
    • Events
  • Advanced
    • Queries
    • Time Control
    • Open Worlds
    • Scripting
  • Guides
    • Performance Guide
    • Rendering Notes
    • System Notes
  • Frequently Asked Questions

Packages

  • CPU Queries
    • Introduction
    • Release Notes
    • CPU Queries
  • Paint
    • Introduction
    • Release Notes
    • Paint
  • Portals
    • Introduction
    • Release Notes
    • Portals & Volumes
  • Shallow Water
    • Introduction
    • Release Notes
    • Shallow Water Simulation
  • Shifting Origin
    • Introduction
    • Release Notes
    • Shifting Origin
  • Splines
    • Introduction
    • Release Notes
    • Splines
  • Whirlpool
    • Introduction
    • Release Notes
    • Whirlpool

API

  • Crest
    • AbsorptionLod
    • AbsorptionLodInput
    • AbsorptionRendererLodInputData
    • AbsorptionTextureLodInputData
    • AlbedoLod
    • AlbedoLodInput
    • AlbedoRendererLodInputData
    • AnimatedWavesLod
    • AnimatedWavesLodInput
    • AnimatedWavesRendererLodInputData
    • ClipLod
    • ClipLodInput
    • ClipRendererLodInputData
    • ClipTextureLodInputData
    • CollisionLayer
    • CollisionLayers
    • CollisionSource
    • ColorLod
    • Control
    • Controller
    • CustomTimeProvider
    • CutsceneTimeProvider
    • DefaultClippingState
    • DepthGeometryLodInputData
    • DepthLod
    • DepthLodInput
    • DepthProbe
    • DepthProbeMode
    • DepthProbeRefreshMode
    • DepthRendererLodInputData
    • DepthTextureLodInputData
    • DirectionalTextureLodInputData
    • DisplacementPass
    • DynamicWavesLod
    • DynamicWavesLodInput
    • DynamicWavesLodSettings
    • DynamicWavesRendererLodInputData
    • FixedControl
    • FloatingObject
    • FloatingObjectModel
    • FloatingObjectProbe
    • FlowLod
    • FlowLodInput
    • FlowRendererLodInputData
    • FlowTextureLodInputData
    • FoamLod
    • FoamLodInput
    • FoamLodSettings
    • FoamRendererLodInputData
    • FoamTextureLodInputData
    • GeometryLodInputData
    • ICollisionProvider
    • IDepthProvider
    • IFlowProvider
    • IQueryProvider
    • ITimeProvider
    • LevelGeometryLodInputData
    • LevelLod
    • LevelLodInput
    • LevelRendererLodInputData
    • LevelTextureLodInputData
    • Lod
    • Lod<T>
    • LodInput
    • LodInputBlend
    • LodInputData
    • LodInputMode
    • LodInputPrimitive
    • LodSettings
    • LodTextureFormatMode
    • NetworkedTimeProvider
    • PersistentLod
    • Placement
    • PortalMode
    • PortalRenderer
    • QualitySettingsOverride
    • QueryEvents
    • QuerySource
    • RayCastHelper
    • RendererLodInputData
    • SampleCollisionHelper
    • SampleDepthHelper
    • SampleFlowHelper
    • ScatteringLod
    • ScatteringLodInput
    • ScatteringRendererLodInputData
    • ScatteringTextureLodInputData
    • ShadowLod
    • ShadowLodInput
    • ShadowRendererLodInputData
    • ShapeFFT
    • ShapeGerstner
    • ShapeWaves
    • ShapeWavesRendererLodInputData
    • ShapeWavesTextureLodInputData
    • ShorelineVolumeColorSource
    • SphereWaterInteraction
    • TextureLodInputData
    • TimeProvider
    • UnderwaterRenderer
    • WaterBody
    • WaterReflectionSide
    • WaterReflections
    • WaterRenderer
    • WatertightHull
    • WatertightHullMode
    • WaveSpectrum
  • Crest.Whirlpool
    • Whirlpool
  • Crest.Splines
    • AbsorptionSplineLodInputData
    • AbsorptionSplinePointData
    • FlowSplineLodInputData
    • FlowSplinePointData
    • FoamSplineLodInputData
    • FoamSplinePointData
    • LevelSplineLodInputData
    • ScatteringSplineLodInputData
    • ScatteringSplinePointData
    • ShapeWavesSplineLodInputData
    • Spline
    • SplineLodInputData
    • SplineOffset
    • SplinePoint
    • SplinePointData
    • WavesSplinePointData
  • Crest.ShiftingOrigin
    • ShiftingOrigin
  • Crest.ShallowWater
    • ShallowWaterSimulation
    • ShallowWaterSimulationInjection
    • ShallowWaterSimulationMode
    • ShallowWaterSimulationPreset
  • Crest.Scripting
    • Extensions
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LevelSplineLodInputData#

Class in WaveHarmonic.Crest.Splines, WaveHarmonic.Crest.Splines
Extends SplineLodInputData

Data storage for for the Spline input mode.

Inherited Members#

Properties#

OverrideSplineSettings

Whether to override the settings with the same name on the spline component.

Radius

The radius of the spline.

Spline

The Crest Spline to use with this input.

Subdivisions

Increasing subdivision increases the geometry density.

Mesh

The mesh generated from the spline.

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ScatteringSplineLodInputData
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FoamSplinePointData
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  • LevelSplineLodInputData
    • Inherited Members
      • Properties