Contents Menu Expand Light mode Dark mode Auto light/dark, in light mode Auto light/dark, in dark mode
Crest Water
Light Logo Dark Logo

About

  • Introduction
  • Integrations
  • Known Issues
  • Release Notes

Manual

  • Getting Started
    • Initial Setup
    • Migration
    • Usage Guide
    • Quick Start Guide
  • Basics
    • Water Appearance
    • Underwater
    • Water Inputs
    • Waves
    • Water Exclusion
    • Water Level
    • Water Bodies
    • Shorelines and Shallows
    • Flow
    • Floating Objects
    • Events
  • Advanced
    • Queries
    • Time Control
    • Open Worlds
    • Rendering
    • Scripting
  • Guides
    • Performance Guide
    • Rendering Notes
    • System Notes
  • Frequently Asked Questions

Packages

  • CPU Queries
    • Introduction
    • Release Notes
    • CPU Queries
  • Paint
    • Introduction
    • Release Notes
    • Paint
  • Portals
    • Introduction
    • Release Notes
    • Portals & Volumes
  • Shallow Water
    • Introduction
    • Release Notes
    • Shallow Water Simulation
  • Shifting Origin
    • Introduction
    • Release Notes
    • Shifting Origin
  • Splines
    • Introduction
    • Release Notes
    • Splines
  • Whirlpool
    • Introduction
    • Release Notes
    • Whirlpool

API

  • Crest
    • AbsorptionLod
    • AbsorptionLodInput
    • AbsorptionRendererLodInputData
    • AbsorptionTextureLodInputData
    • AlbedoLod
    • AlbedoLodInput
    • AlbedoRendererLodInputData
    • AnimatedWavesLod
    • AnimatedWavesLodInput
    • AnimatedWavesRendererLodInputData
    • ClipLod
    • ClipLodInput
    • ClipRendererLodInputData
    • ClipTextureLodInputData
    • CollisionLayer
    • CollisionLayers
    • CollisionSource
    • ColorLod
    • Control
    • Controller
    • CustomTimeProvider
    • CutsceneTimeProvider
    • DefaultClippingState
    • DepthGeometryLodInputData
    • DepthLod
    • DepthLodInput
    • DepthProbe
    • DepthProbeMode
    • DepthProbeRefreshMode
    • DepthRendererLodInputData
    • DepthTextureLodInputData
    • DirectionalTextureLodInputData
    • DisplacementPass
    • DynamicWavesLod
    • DynamicWavesLodInput
    • DynamicWavesLodSettings
    • DynamicWavesRendererLodInputData
    • FixedControl
    • FloatingObject
    • FloatingObjectModel
    • FloatingObjectProbe
    • FlowLod
    • FlowLodInput
    • FlowRendererLodInputData
    • FlowTextureLodInputData
    • FoamLod
    • FoamLodInput
    • FoamLodSettings
    • FoamRendererLodInputData
    • FoamTextureLodInputData
    • GeometryLodInputData
    • ICollisionProvider
    • IDepthProvider
    • IFlowProvider
    • IQueryProvider
    • ITimeProvider
    • LevelGeometryLodInputData
    • LevelLod
    • LevelLodInput
    • LevelRendererLodInputData
    • LevelTextureLodInputData
    • Lod
    • Lod<T>
    • LodInput
    • LodInputBlend
    • LodInputData
    • LodInputMode
    • LodInputPrimitive
    • LodSettings
    • LodTextureFormatMode
    • Meniscus
    • NetworkedTimeProvider
    • PersistentLod
    • Placement
    • PortalMode
    • PortalRenderer
    • QualitySettingsOverride
    • QueryEvents
    • QuerySource
    • RayCastHelper
    • RendererLodInputData
    • SampleCollisionHelper
    • SampleDepthHelper
    • SampleFlowHelper
    • ScatteringLod
    • ScatteringLodInput
    • ScatteringRendererLodInputData
    • ScatteringTextureLodInputData
    • ShadowLod
    • ShadowLodInput
    • ShadowRendererLodInputData
    • ShapeFFT
    • ShapeGerstner
    • ShapeWaves
    • ShapeWavesRendererLodInputData
    • ShapeWavesTextureLodInputData
    • ShorelineVolumeColorSource
    • SphereWaterInteraction
    • SurfaceRenderer
    • TextureLodInputData
    • TimeProvider
    • UnderwaterRenderer
    • WaterBody
    • WaterInjectionPoint
    • WaterReflectionSide
    • WaterReflections
    • WaterRenderer
    • WatertightHull
    • WatertightHullMode
    • WaveSpectrum
  • Crest.Whirlpool
    • Whirlpool
  • Crest.Splines
    • AbsorptionSplineLodInputData
    • AbsorptionSplinePointData
    • FlowSplineLodInputData
    • FlowSplinePointData
    • FoamSplineLodInputData
    • FoamSplinePointData
    • LevelSplineLodInputData
    • ScatteringSplineLodInputData
    • ScatteringSplinePointData
    • ShapeWavesSplineLodInputData
    • Spline
    • SplineLodInputData
    • SplineOffset
    • SplinePoint
    • SplinePointData
    • WavesSplinePointData
  • Crest.ShiftingOrigin
    • ShiftingOrigin
  • Crest.ShallowWater
    • ShallowWaterSimulation
    • ShallowWaterSimulationInjection
    • ShallowWaterSimulationMode
    • ShallowWaterSimulationPreset
  • Crest.Scripting
    • Extensions
Back to top

AbsorptionSplinePointData¶

Class in WaveHarmonic.Crest.Splines, WaveHarmonic.Crest.Splines
Extends SplinePointData

Custom spline point data for scattering.

Members¶

Properties¶

AbsorptionColor

The scattering color.

OverrideAbsorption

Whether to override the scattering color instead of just the weight.

Weight

The weight of the scattering color.

Next
FlowSplineLodInputData
Previous
AbsorptionSplineLodInputData
Copyright © 2024, Wave Harmonic
On this page
  • AbsorptionSplinePointData
    • Members
      • Properties