FlowRendererLodInputData#
Data storage for for the Renderer input mode.
Inherited Members#
Properties#
| Check that the shader applied to this object matches the input type. | |
| Check that the shader applied to this object has only a single pass, as only the first pass is executed for most inputs. | |
| Forces the renderer to only render into the LOD data, and not to render in the scene as it normally would. | |
| Whether to set the shader pass manually. | |
| The renderer to use for this input. | |
| The shader pass to execute. |