Paint#

Painting is a powerful way for artists to achieve their vision.

Example

The Colorado sample scene is an example of what can be accomplished with painting tools.

Usage#

To get started:

  • Add an input to a Game Object

  • Set the Mode to Paint

  • Adjust the World Size and transform rotation

  • Click the Start Painting button

  • Paint

  • After finishing, click the Stop Painting button

  • Click Bake to bake the output for builds

The following inputs support paint:

  • Level Input adds or sets the water level as an offset

  • Flow Input adds flow in the direction and magnitude of the brush stroke

  • Clip Input adds clip areas (removes water)

  • Foam Input sets the minimum foam

  • Shape FFT/Gerster adds waves in the direction and magnitude of the brush stroke

All inputs have LeftClick to paint, and Shift-LeftClick to remove. The Level Input also has Control-LeftClick to lower the water level.

Editing#

The paint tools have a non-destructive workflow, as they store strokes rather than the rasterized output. This means you can change the size and/or resolution without data loss. Furthermore, editing data (like removing strokes) in future sessions is possible by inspecting the painted data file.

You can clear the paint data via the Start/Stop Painting dropdown.