Paint#
Painting is a powerful way for artists to achieve their vision.
Example
The Colorado sample scene is an example of what can be accomplished with painting tools.
Usage#
To get started:
Add an input to a Game Object
Set the Mode to Paint
Adjust the World Size and transform rotation
Click the Start Painting button
Paint
After finishing, click the Stop Painting button
Click Bake to bake the output for builds
The following inputs support paint:
Level Input adds or sets the water level as an offset
Flow Input adds flow in the direction and magnitude of the brush stroke
Clip Input adds clip areas (removes water)
Foam Input sets the minimum foam
Shape FFT/Gerster adds waves in the direction and magnitude of the brush stroke
All inputs have LeftClick to paint, and Shift-LeftClick to remove. The Level Input also has Control-LeftClick to lower the water level.
Editing#
The paint tools have a non-destructive workflow, as they store strokes rather than the rasterized output. This means you can change the size and/or resolution without data loss. Furthermore, editing data (like removing strokes) in future sessions is possible by inspecting the painted data file.
You can clear the paint data via the Start/Stop Painting dropdown.