Demarcates an AABB area where water is present in the world.
Properties¶
Affects |
What aspects of water does this area affect. |
Nothing |
Affects nothing. |
Surface |
Affects the water surface. |
Volume |
Affects the water volume. |
Physics |
Affects water physics (anything that calls HasWater). |
Everything |
Affects everything. |
Vertical |
Whether to take the vertical size and position into account. This will only affect the volume and physics. The surface will only consider the XZ values. |
Precise |
Affects the surface more precisely. Uses the clip surface to more precisely include/exclude the surface. All other aspects are already precise. |
Exclusion |
Whether to exclude or include this area as water. |
None |
No exclusion applied. |
Include |
Include this area. |
Exclude |
Exclude this area. |
Conservative |
Whether exclusion tests are conservative. This is only useful for removing chunks for performance. It is conservative, as a water body must contain a chunk completely rather than overlap. |
Material Overrides¶
Enable |
Whether this area overrides materials. If enabled and no materials are set, then the global materials are used. |
Above Surface Material |
Water chunks that overlap this waterbody area will be assigned this material. This is useful for varying water appearance across different water bodies. If no override material is specified, the default material assigned to the WaterRenderer component will be used. |
Below Surface Material |
Overrides the property on the Water Renderer with the same name when the camera is inside the bounds. |
Volume Material |
Overrides the Water Renderer’s volume material when the camera is inside the bounds. |