Add Component ‣ Crest ‣ System ‣ Crest Local Override

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Demarcates an AABB area where water is present in the world.

Properties

Affects

What aspects of water does this area affect.

    Nothing

Affects nothing.

    Surface

Affects the water surface.

    Volume

Affects the water volume.

    Physics

Affects water physics (anything that calls HasWater).

    Everything

Affects everything.

Vertical

Whether to take the vertical size and position into account.

This will only affect the volume and physics. The surface will only consider the XZ values.

Precise

Affects the surface more precisely.

Uses the clip surface to more precisely include/exclude the surface. All other aspects are already precise.

Exclusion

Whether to exclude or include this area as water.

    None

No exclusion applied.

    Include

Include this area.

    Exclude

Exclude this area.

Conservative

Whether exclusion tests are conservative.

This is only useful for removing chunks for performance. It is conservative, as a water body must contain a chunk completely rather than overlap.

Material Overrides

Enable

Whether this area overrides materials.

If enabled and no materials are set, then the global materials are used.

Above Surface Material

Water chunks that overlap this waterbody area will be assigned this material.

This is useful for varying water appearance across different water bodies. If no override material is specified, the default material assigned to the WaterRenderer component will be used.

Below Surface Material

Overrides the property on the Water Renderer with the same name when the camera is inside the bounds.

Volume Material

Overrides the Water Renderer’s volume material when the camera is inside the bounds.