Release Notes#
Splines package
1.2.0#
Changes#
Add river and shoreline presets to “Add FFT” and “Add Gersnter” buttons
Add scripting API to get the spline mesh
Fixes#
Fix potential null exceptions for inputs
Performance#
Significantly reduce CPU cost by caching culling calculations
1.1.0#
Changes#
Add scripting API
Add Blend options to Water Level Inputs
Fixes#
Fix Radius Multiplier not applying
Fix Radius being incorrectly named as Width
Fix spline inputs breaking on saving the scene
Fix Minimum/Maximum Blend not working for foam and flow
Fix staircasing in upper lake for Lake sample scene
1.0.1#
Bump version number for compatibility.
1.0.0#
Changes#
Add properties to each input to set the default spline point data which applies the entire spline (eg set flow velocity for the entire spline)
No longer automatically add spline point data to spline points
Add buttons to Spline Point to add available spline point data
Add buttons to add Foam Input and Shape Gerstner from Spline
Move Radius Multiplier to Spline Point and remove Spline Point Data
Support blend modes/operations
Rename Lakes and Rivers scene to Lakes
Improve Lakes scene
Fixes#
Fix Radius being width and not radius
Fix incorrect undo/redo behaviour with spline point data components
Fix foam spline not being consistent with different foam simulation frequencies
Removals#
Remove spline support from Animated Waves Input which has been superceded by the Water Level Input
Optimizations#
Reduce class hierarchy for spline inputs by one
Reduce number of per point component fetches when generating spline mesh
Tip
You can view the Crest Ocean 4.20.1 history page to see earlier changes as this package continues on from that version.