Marks a camera to render water regardless of exclusions.
This is only necessary when using WaterCameraExclusion.
Properties¶
Viewpoint |
The viewpoint which drives the water detail - the center of the LOD system. Setting this is optional. Defaults to the camera. |
Viewpoint Data Override |
Override the transform for data and repeated textures. This can be used to give the appearance of moving the water without moving the entire system or camera. |