Add Component ‣ Crest ‣ System ‣ Crest Water Camera

Switch To Scripting

Marks a camera to render water regardless of exclusions.

This is only necessary when using WaterCameraExclusion.

Properties

Viewpoint

The viewpoint which drives the water detail - the center of the LOD system.

Setting this is optional. Defaults to the camera.

Viewpoint Data Override

Override the transform for data and repeated textures.

This can be used to give the appearance of moving the water without moving the entire system or camera.