AnimatedWavesLodInput#

Class in WaveHarmonic.Crest, WaveHarmonic.Crest
Extends LodInput

Registers a custom input to the AnimatedWavesLod.

Attach this to objects that you want to render into the displacment textures to affect the water shape.

Members#

Properties#

DisplacementPass

When to render the input into the displacement data.

FilterByWavelength

Whether to filter this input by wavelength.

MaximumDisplacementHorizontal

Inform the system how much this input will displace the water surface horizontally.

MaximumDisplacementVertical

Inform the system how much this input will displace the water surface vertically.

OctaveWavelength

Which octave to render into.

RenderPostCombine

When to render the input into the displacement data.

ReportRendererBounds

Use the bounding box of an attached renderer component to determine the maximum vertical displacement.

Inherited Members#

Properties#

Blend

How this input blends into existing data.

FeatherWidth

The width of the feathering to soften the edges to blend inputs.

FollowHorizontalWaveMotion

How this input responds to horizontal displacement.

Mode

The mode for this input.

Queue

The order this input will render.

Weight

Scales the input.

Data

Properties specific to LodInput.Mode.

Methods#

GetData

Retrieves the typed data and validates the passed type.