AnimatedWavesLodInput#
Registers a custom input to the AnimatedWavesLod.
Attach this to objects that you want to render into the displacment textures to affect the water shape.
Members#
Properties#
When to render the input into the displacement data. |
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Whether to filter this input by wavelength. |
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Inform the system how much this input will displace the water surface horizontally. |
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Inform the system how much this input will displace the water surface vertically. |
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Which octave to render into. |
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When to render the input into the displacement data. |
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Use the bounding box of an attached renderer component to determine the maximum vertical displacement. |
Inherited Members#
Properties#
How this input blends into existing data. |
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The width of the feathering to soften the edges to blend inputs. |
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How this input responds to horizontal displacement. |
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The mode for this input. |
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The order this input will render. |
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Scales the input. |
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Properties specific to LodInput.Mode. |
Methods#
Retrieves the typed data and validates the passed type. |