AnimatedWavesLodInput¶
Registers a custom input to the AnimatedWavesLod.
Attach this to objects that you want to render into the displacment textures to affect the water shape.
Members¶
Properties¶
When to render the input into the displacement data. |
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Whether to filter this input by wavelength. |
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Inform the system how much this input will displace the water surface horizontally. |
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Inform the system how much this input will displace the water surface vertically. |
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Which octave to render into. |
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When to render the input into the displacement data. |
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Use the bounding box of an attached renderer component to determine the maximum vertical displacement. |
Inherited Members¶
Properties¶
How this input blends into existing data. |
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The width of the feathering to soften the edges to blend inputs. |
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How this input responds to horizontal displacement. |
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The mode for this input. |
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The order this input will render. |
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Scales the input. |
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Disables rendering of input into data, but continues most scripting activities. |
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Properties specific to LodInput.Mode. |
Methods¶
Retrieves the typed data and validates the passed type. |