LevelRendererLodInputData#
Data storage for for the Renderer input mode.
Inherited Members#
Properties#
Check that the shader applied to this object matches the input type. |
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Check that the shader applied to this object has only a single pass, as only the first pass is executed for most inputs. |
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Forces the renderer to only render into the LOD data, and not to render in the scene as it normally would. |
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Whether to set the shader pass manually. |
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The renderer to use for this input. |
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The shader pass to execute. |