ShadowLod#
Stores shadowing data to use during water shading.
Shadowing is persistent and supports sampling across many frames and jittered sampling for (very) soft shadows. Soft shadows is red, hard shadows is green.
Members#
Properties#
Current frame weight for accumulation over frames for hard shadows. |
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Current frame weight for accumulation over frames for soft shadows. |
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Jitter diameter for hard shadows, controls softness of this shadowing component. |
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Jitter diameter for soft shadows, controls softness of this shadowing component. |
Inherited Members#
Properties#
Whether the simulation is enabled. |
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Whether to override the resolution. |
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The resolution of the simulation data. |
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The render texture format used for this simulation data. |
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Chooses a texture format based on a preset value. |
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This is the platform compatible texture format that will used. |