ShadowLod#

Class in WaveHarmonic.Crest, WaveHarmonic.Crest
Extends Lod

Stores shadowing data to use during water shading.

Shadowing is persistent and supports sampling across many frames and jittered sampling for (very) soft shadows. Soft shadows is red, hard shadows is green.

Members#

Properties#

CurrentFrameWeightHard

Current frame weight for accumulation over frames for hard shadows.

CurrentFrameWeightSoft

Current frame weight for accumulation over frames for soft shadows.

JitterDiameterHard

Jitter diameter for hard shadows, controls softness of this shadowing component.

JitterDiameterSoft

Jitter diameter for soft shadows, controls softness of this shadowing component.

Inherited Members#

Properties#

Enabled

Whether the simulation is enabled.

OverrideResolution

Whether to override the resolution.

Resolution

The resolution of the simulation data.

TextureFormat

The render texture format used for this simulation data.

TextureFormatMode

Chooses a texture format based on a preset value.

CompatibleTextureFormat

This is the platform compatible texture format that will used.