ShapeFFT#
FFT wave shape.
Members#
Properties#
Maximum amount a point on the surface will be displaced horizontally by waves from its rest position. |
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Maximum amount the surface will be displaced vertically from sea level. |
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FFT waves will loop with a period of this many seconds. |
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How aligned the waves are with wind. |
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How turbulent/chaotic the waves are. |
Inherited Members#
Properties#
Whether to evaluate the spectrum every frame. |
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Whether to use the wind speed on this component rather than the global wind speed. |
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Resolution to use for wave generation buffers. |
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How much these waves respect the shallow water attenuation. |
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The spectrum that defines the water surface shape. |
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Primary wave direction heading (degrees). |
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Wind speed in km/h. Controls wave conditions. |
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The wind speed in kilometers per hour (KPH). |
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The wind speed in meters per second (MPS). |
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How this input blends into existing data. |
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The width of the feathering to soften the edges to blend inputs. |
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How this input responds to horizontal displacement. |
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The mode for this input. |
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The order this input will render. |
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Scales the input. |
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Properties specific to LodInput.Mode. |
Methods#
Retrieves the typed data and validates the passed type. |