WaterReflections#
Renders reflections for water. Currently on planar reflections.
Members#
Properties#
Whether to allow MSAA. |
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The near clip plane clips any geometry before it, removing it from reflections. |
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Disables occlusion culling. |
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Disables pixel lights (BIRP only). |
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Disables shadows. |
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Whether planar reflections are enabled. |
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Anything beyond the far clip plane is not rendered. |
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Whether to allow HDR. |
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The layers to rendering into reflections. |
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What side of the water surface to render planar reflections for. |
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Planar relfections using an oblique frustum for better performance. |
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If within this distance from the surface, disable the oblique matrix. |
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Overrides global quality settings. |
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Resolution of the reflection texture. |
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Whether to render the sky or fallback to default reflections. |
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Whether to allow stencil operations. |
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An oblique matrix will clip anything below the surface for free. |
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What side of the water surface to render planar reflections for. |
Events#
Invoked when the reflection camera is created. |