Release Notes¶
Shifting Origin package
1.3.0¶
Changes¶
Add Integration Mode and accompanying API ShiftWaterOrigin for those who use another relative origin solution
1.2.2¶
Fixes¶
Fix potential PSSL shader error
1.2.1¶
Changes¶
Improve texture offset precision (eg for caustics, normal maps)
Fixes¶
Fix textures (like caustics, normal maps) potentially no longer working on lower end platforms (like iOS)
1.2.0¶
Changes¶
Add vertical shift support
1.1.0¶
Changes¶
Add scripting API
Rename Default Sleep Threshold to Physics Sleep Threshold
1.0.0¶
Changes¶
Use stepped range for Threshold
Removals¶
Remove Override Gerstner List as it is no longer needed
Optimizations¶
Remove keyword to enable this feature which removes a variant
Use faster FindObjectsByType APIs (without sorting)
Tip
You can view the Crest Ocean 4.20.1 history page to see earlier changes as this package continues on from that version.