Lod<T>¶
Base type for simulations with a provider.
Members¶
Properties¶
Maximum number of queries that can be performed when using GPU queries. |
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Where to obtain water data on CPU for physics / gameplay. |
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Provides data from the GPU to CPU. |
Inherited Members¶
Properties¶
Blurs the output. |
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Number of blur iterations. |
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Whether the simulation is enabled. |
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Whether to override the resolution. |
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The resolution of the simulation data. |
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The render texture format used for this simulation data. |
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Chooses a texture format based on a preset value. |
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This is the platform compatible texture format that will used. |