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Crest Water
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About

  • Introduction
  • Integrations
  • Known Issues
  • Release Notes

Manual

  • Getting Started
    • Requirements
    • Installation
    • Migration
    • Samples
    • Usage Guide
    • Quick Start
  • Basics
    • Underwater
    • Water Inputs
    • Water Exclusion
    • Water Bodies
    • Floating Objects
    • Events
  • Appearance
    • Albedo
    • Bioluminescence
    • Color
    • Foam
    • Lighting
    • Reflections
    • Shadows
    • Stylization
  • Simulation
    • Animated Waves
    • Dynamic Waves
    • Water Level
    • Shorelines & Shallows
    • Flow
  • Advanced
    • Level of Detail
    • Queries
    • Multiplayer
    • Time Control
    • Open Worlds
    • Rendering
    • Scripting
    • Integrations
  • Guides
    • Platforms
    • Performance Guide
    • Rendering Notes
    • System Notes
  • Frequently Asked Questions

Packages

  • CPU Queries
    • Introduction
    • Release Notes
    • CPU Queries
  • Paint
    • Introduction
    • Release Notes
    • Paint
  • Portals
    • Introduction
    • Release Notes
    • Portals & Volumes
  • Shallow Water
    • Introduction
    • Release Notes
    • Shallow Water Simulation
    • Shoreline Simulation
    • Stream Simulation
  • Shifting Origin
    • Introduction
    • Release Notes
    • Shifting Origin
  • Splines
    • Introduction
    • Release Notes
    • Splines
  • Whirlpool
    • Introduction
    • Release Notes
    • Whirlpool

API

  • Crest
    • AbsorptionLod
    • AbsorptionLodInput
    • AbsorptionRendererLodInputData
    • AbsorptionTextureLodInputData
    • AlbedoLod
    • AlbedoLodInput
    • AlbedoRendererLodInputData
    • AnimatedWavesLod
    • AnimatedWavesLodInput
    • AnimatedWavesRendererLodInputData
    • ClipLod
    • ClipLodInput
    • ClipRendererLodInputData
    • ClipTextureLodInputData
    • CollisionLayer
    • CollisionLayers
    • CollisionSource
    • ColorLod
    • Control
    • Controller
    • CustomTimeProvider
    • CutsceneTimeProvider
    • DefaultClippingState
    • DepthGeometryLodInputData
    • DepthLod
    • DepthLodInput
    • DepthProbe
    • DepthProbeMode
    • DepthProbeRefreshMode
    • DepthRendererLodInputData
    • DepthTextureLodInputData
    • DirectionalTextureLodInputData
    • DisplacementPass
    • DynamicWavesLod
    • DynamicWavesLodInput
    • DynamicWavesLodSettings
    • DynamicWavesRendererLodInputData
    • FixedControl
    • FloatingObject
    • FloatingObjectModel
    • FloatingObjectProbe
    • FlowLod
    • FlowLodInput
    • FlowRendererLodInputData
    • FlowTextureLodInputData
    • FoamLod
    • FoamLodInput
    • FoamLodSettings
    • FoamRendererLodInputData
    • FoamTextureLodInputData
    • GeometryLodInputData
    • ICollisionProvider
    • IDepthProvider
    • IFlowProvider
    • IQueryProvider
    • ITimeProvider
    • LevelGeometryLodInputData
    • LevelLod
    • LevelLodInput
    • LevelRendererLodInputData
    • LevelTextureLodInputData
    • Lod
    • Lod<T>
    • LodInput
    • LodInputBlend
    • LodInputData
    • LodInputMode
    • LodInputPrimitive
    • LodQuerySource
    • LodSettings
    • LodTextureFormatMode
    • Meniscus
    • NetworkedTimeProvider
    • PersistentLod
    • Placement
    • PortalMode
    • PortalRenderer
    • QualitySettingsOverride
    • QueryEvents
    • QuerySource
    • RayCastHelper
    • RendererLodInputData
    • SampleCollisionHelper
    • SampleDepthHelper
    • SampleFlowHelper
    • ScatteringLod
    • ScatteringLodInput
    • ScatteringRendererLodInputData
    • ScatteringTextureLodInputData
    • ShadowLod
    • ShadowLodInput
    • ShadowRendererLodInputData
    • ShapeFFT
    • ShapeGerstner
    • ShapeWaves
    • ShapeWavesRendererLodInputData
    • ShapeWavesTextureLodInputData
    • ShorelineVolumeColorSource
    • SphereWaterInteraction
    • SurfaceRenderer
    • TextureLodInputData
    • TimeProvider
    • UnderwaterRenderer
    • WaterBody
    • WaterCamera
    • WaterCameraExclusion
    • WaterDataBackgroundMode
    • WaterInjectionPoint
    • WaterReflectionSide
    • WaterReflections
    • WaterRenderer
    • WatertightHull
    • WatertightHullMode
    • WaveSampling
    • WaveSpectrum
  • Crest.Whirlpool
    • Whirlpool
  • Crest.Splines
    • AbsorptionSplineLodInputData
    • AbsorptionSplinePointData
    • FlowSplineLodInputData
    • FlowSplinePointData
    • FoamSplineLodInputData
    • FoamSplinePointData
    • LevelSplineLodInputData
    • ScatteringSplineLodInputData
    • ScatteringSplinePointData
    • ShapeWavesSplineLodInputData
    • Spline
    • SplineLodInputData
    • SplineOffset
    • SplinePoint
    • SplinePointData
    • WavesSplinePointData
  • Crest.ShiftingOrigin
    • ShiftingOrigin
  • Crest.ShallowWater
    • ShallowWaterSimulation
    • ShallowWaterSimulationInjection
    • ShallowWaterSimulationMode
    • ShallowWaterSimulationPreset
  • Crest.Scripting
    • Extensions
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DisplacementPass¶

Enum in WaveHarmonic.Crest, WaveHarmonic.Crest

The pass to render displacement into.

Members¶

Properties¶

LodDependent

Displacement that is dependent on an LOD (eg waves).

LodIndependent

Renders to all LODs.

LodIndependentLast

Renders to all LODs, but as a separate pass.

Next
DynamicWavesLod
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DirectionalTextureLodInputData
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  • DisplacementPass
    • Members
      • Properties
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