Crest WaterΒΆ About Introduction Assets Social Integrations Atmosphere Physics World Building Known Issues Unity Bugs Prefab Mode Not Supported Missing Files Release Notes 5.8.2 5.8.1 5.8.0 5.7.4 5.7.3 5.7.2 5.7.1 5.7.0 5.6.6 5.6.5 5.6.4 5.6.3 5.6.2 5.6.1 5.6.0 5.5.7 5.5.6 5.5.5 5.5.4 5.5.3 5.5.2 5.5.1 5.5.0 5.4.4 5.4.3 5.4.2 5.4.1 5.4.0 5.3.2 5.3.1 5.3.0 5.2.1 5.2.0 5.1.3 5.1.2 5.1.1 5.1.0 5.0.4 5.0.3 5.0.2 5.0.1 5.0.0 Manual Getting Started Requirements Render Pipeline Setup Installation Importing Crest Troubleshooting Migration Migrating from 5.6.6 Migrating from Crest 4 Samples Importing Sample Content Usage Guide Exploration Guidance Editor UI Quick Start Adding Crest to a Scene Basics Underwater Underwater Renderer Meniscus Renderer Detecting Above or Below Water Portals & Volumes Underwater Only Legacy Underwater Water Inputs Inputs Input Modes Water Exclusion Clip Surface Displacement Watertight Hull Mask Underwater Water Bodies Oceans Lakes Streams Separate Water Bodies Troubleshooting Floating Objects Physics Movement Interactions Watertightness Troubleshooting Events Query Events Appearance Albedo User Inputs Color User Inputs Material Foam User Inputs Simulation Settings Foam Shading Troubleshooting Lighting Reflections Refractions Chunk Template Shadows User Inputs Simulation Settings Simulation Animated Waves Environmental Waves Animated Waves Shoreline Wave Simulation Troubleshooting Dynamic Waves Overview Adding Interaction Forces Simulation Settings User Inputs Water Level Tides User Inputs Troubleshooting Shorelines & Shallows Depth Simulation Shoreline Waves Troubleshooting Flow Overview User Inputs Advanced Level of Detail Queries Usage Collision Shape Flow Water Depth Multiplayer Split-Screen Multiplayer Networked Multiplayer Time Control Supporting Pause Network Synchronization Timelines and Cutscenes Open Worlds Shifting Origin Rendering Camera Filtering Multiple Viewpoints Injection Point Orthographic Projection Motion Vectors Post-Processing Soft Particles Scripting Resources Scripting API Integrations Atmospheric Scattering And Fog Integrating Third-Party Sub-Graph Guides Platforms Meta Quest Web Xbox Performance Guide Quality Parameters Features Mobile Performance Rendering Notes Transparency System Notes Core Data Structure Implementation Notes Frequently Asked Questions Compatibility Troubleshooting Packages CPU Queries Introduction Release Notes CPU Queries Paint Introduction Release Notes Paint Portals Introduction Release Notes Portals & Volumes Shallow Water Introduction Release Notes Shallow Water Simulation Shoreline Simulation Stream Simulation Shifting Origin Introduction Release Notes Shifting Origin Splines Introduction Release Notes Splines Whirlpool Introduction Release Notes Whirlpool API Crest Crest.Whirlpool Crest.Splines Crest.ShiftingOrigin Crest.ShallowWater Crest.Scripting