Portals & Volumes#

The water volume can be rendered from a provided mesh which will effectively become a portal (2D) or volume (3D). Change the Mode property to one of your choosing and set Geometry to a Mesh Filter (it will use its transform). This feature also clips the water surface to match. A common use case would be portholes (use Portal and Invert) or an aquarium (Volume).

The different modes are:

  • Portal: Renders the water volume and surface from the geometry’s front-face and behind it infinitely.

  • Volume: Renders the water volume and surface from the geometry’s front-face to its back-face.

  • Volume (Fly-Through): Renders the water volume and surface from the geometry’s front-face to its back-face - even from within the mesh.

Limitations#

  • Only one mesh can be used at a time.

  • Portal plus Invert only works from within the mesh.