Portals & Volumes¶
The water volume can be rendered from a provided mesh which will effectively become a portal (2D) or volume (3D). Change the Mode property to one of your choosing and set Geometry to a Mesh Filter (it will use its transform). This feature also clips the water surface to match. A common use case would be portholes (use Portal and Invert) or an aquarium (Volume).
Usage¶
Everything pertaining to portals is located at .
Add a MeshFilter to the scene and assign a mesh
Assign MeshFilter to
Enable
From here, choose a mode. The different modes are:
Portal: Renders the water volume and surface from the geometry’s front-face and behind it infinitely.
Volume: Renders the water volume and surface from the geometry’s front-face to its back-face.
Volume (Fly-Through): Renders the water volume and surface from the geometry’s front-face to its back-face - even from within the mesh.
Tunnel: Removes water volume and surface using the mesh’s front and back faces.
Limitations¶
Only one mesh can be used at a time.