DepthLodInput#
Registers a custom input to the DepthLod.
Attach this to objects that you want to use to add water depth.
Renders depth every frame and should only be used for dynamic objects. For static objects, use a DepthProbe
Members#
Properties#
Whether to copy the signed distance field. |
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Whether the data is relative to the input height. |
Inherited Members#
Properties#
How this input blends into existing data. |
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The width of the feathering to soften the edges to blend inputs. |
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How this input responds to horizontal displacement. |
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The mode for this input. |
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The order this input will render. |
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Scales the input. |
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Properties specific to LodInput.Mode. |
Methods#
Retrieves the typed data and validates the passed type. |