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Crest Water
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About

  • Introduction
  • Integrations
  • Known Issues
  • Release Notes

Manual

  • Getting Started
    • Initial Setup
    • Usage Guide
    • Quick Start Guide
  • Basics
    • Water Appearance
    • Underwater
    • Water Inputs
    • Waves
    • Water Exclusion
    • Water Level
    • Water Bodies
    • Shorelines and Shallows
    • Flow
    • Floating Objects
    • Events
  • Advanced
    • Queries
    • Time Control
    • Open Worlds
    • Scripting
  • Guides
    • Performance Guide
    • Rendering Notes
    • System Notes
  • Frequently Asked Questions

Packages

  • CPU Queries
    • Introduction
    • Release Notes
    • CPU Queries
  • Paint
    • Introduction
    • Release Notes
    • Paint
  • Portals
    • Introduction
    • Release Notes
    • Portals & Volumes
  • Shallow Water
    • Introduction
    • Release Notes
    • Shallow Water Simulation
  • Shifting Origin
    • Introduction
    • Release Notes
    • Shifting Origin
  • Splines
    • Introduction
    • Release Notes
    • Splines
  • Whirlpool
    • Introduction
    • Release Notes
    • Whirlpool

API

  • Crest
    • AbsorptionLod
    • AbsorptionLodInput
    • AbsorptionRendererLodInputData
    • AbsorptionTextureLodInputData
    • AlbedoLod
    • AlbedoLodInput
    • AlbedoRendererLodInputData
    • AnimatedWavesLod
    • AnimatedWavesLodInput
    • AnimatedWavesRendererLodInputData
    • ClipLod
    • ClipLodInput
    • ClipRendererLodInputData
    • ClipTextureLodInputData
    • CollisionLayer
    • CollisionLayers
    • CollisionSource
    • ColorLod
    • Control
    • Controller
    • CustomTimeProvider
    • CutsceneTimeProvider
    • DefaultClippingState
    • DepthGeometryLodInputData
    • DepthLod
    • DepthLodInput
    • DepthProbe
    • DepthProbeMode
    • DepthProbeRefreshMode
    • DepthRendererLodInputData
    • DepthTextureLodInputData
    • DirectionalTextureLodInputData
    • DisplacementPass
    • DynamicWavesLod
    • DynamicWavesLodInput
    • DynamicWavesLodSettings
    • DynamicWavesRendererLodInputData
    • FixedControl
    • FloatingObject
    • FloatingObjectModel
    • FloatingObjectProbe
    • FlowLod
    • FlowLodInput
    • FlowRendererLodInputData
    • FlowTextureLodInputData
    • FoamLod
    • FoamLodInput
    • FoamLodSettings
    • FoamRendererLodInputData
    • FoamTextureLodInputData
    • GeometryLodInputData
    • ICollisionProvider
    • IDepthProvider
    • IFlowProvider
    • IQueryProvider
    • ITimeProvider
    • LevelGeometryLodInputData
    • LevelLod
    • LevelLodInput
    • LevelRendererLodInputData
    • LevelTextureLodInputData
    • Lod
    • Lod<T>
    • LodInput
    • LodInputBlend
    • LodInputData
    • LodInputMode
    • LodInputPrimitive
    • LodSettings
    • LodTextureFormatMode
    • NetworkedTimeProvider
    • PersistentLod
    • Placement
    • PortalMode
    • PortalRenderer
    • QualitySettingsOverride
    • QueryEvents
    • QuerySource
    • RayCastHelper
    • RendererLodInputData
    • SampleCollisionHelper
    • SampleDepthHelper
    • SampleFlowHelper
    • ScatteringLod
    • ScatteringLodInput
    • ScatteringRendererLodInputData
    • ScatteringTextureLodInputData
    • ShadowLod
    • ShadowLodInput
    • ShadowRendererLodInputData
    • ShapeFFT
    • ShapeGerstner
    • ShapeWaves
    • ShapeWavesRendererLodInputData
    • ShapeWavesTextureLodInputData
    • ShorelineVolumeColorSource
    • SphereWaterInteraction
    • TextureLodInputData
    • TimeProvider
    • UnderwaterRenderer
    • WaterBody
    • WaterReflectionSide
    • WaterReflections
    • WaterRenderer
    • WatertightHull
    • WatertightHullMode
    • WaveSpectrum
  • Crest.Whirlpool
    • Whirlpool
  • Crest.Splines
    • AbsorptionSplineLodInputData
    • AbsorptionSplinePointData
    • FlowSplineLodInputData
    • FlowSplinePointData
    • FoamSplineLodInputData
    • FoamSplinePointData
    • LevelSplineLodInputData
    • ScatteringSplineLodInputData
    • ScatteringSplinePointData
    • ShapeWavesSplineLodInputData
    • Spline
    • SplineLodInputData
    • SplineOffset
    • SplinePoint
    • SplinePointData
    • WavesSplinePointData
  • Crest.ShiftingOrigin
    • ShiftingOrigin
  • Crest.ShallowWater
    • ShallowWaterSimulation
    • ShallowWaterSimulationInjection
    • ShallowWaterSimulationMode
    • ShallowWaterSimulationPreset
  • Crest.Scripting
    • Extensions
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CollisionLayers#

Enum in WaveHarmonic.Crest, WaveHarmonic.Crest

Flags to enable extra collsion layers.

Members#

Properties#

Everything

All layers.

Nothing

No extra layers (ie single layer).

DynamicWaves

Separate layer for dynamic waves.

Displacement

Extra displacement layer for visual displacement.

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CollisionSource
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CollisionLayer
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  • CollisionLayers
    • Members
      • Properties