Water Level#

The Water Level (ie height) simulation can simulate water bodies of varied height and tides. The default water level is sea level, which is the height of the Water Renderer.

Tides#

It is possible to move the entire water surface on the Y axis to simulate tides. The Water Level simulation can be used to localize the tide.

User Inputs#

Geometry#

Sets the water level using the provided geometry.

See Geometry Mode for more.

Spline#

The spline input mode will use the spline mesh to set the water level.

See Spline Mode for more.

Texture#

Set water level using a height map.

See Texture Mode for more.

Renderer#

Set the water level using a mesh using the Water Level From Geometry material.

See Renderer Mode for more.