LodResolution#
The resolution of the various water LOD data.
This includes mesh density, displacement textures, foam data, dynamic wave simulation, etc. Sets the ‘detail’ present in the water - larger values give more detail at increased run-time expense. This value can be overriden per LOD in their respective settings except for Animated Waves which is tied to this value.
Declaration#
public int LodResolution { get; set; }