WaterBodyCulling#
Whether ‘Water Body’ components will cull the water tiles.
Disable if you want to use the ‘Material Override’ feature and still have an ocean.
Declaration#
public bool WaterBodyCulling { get; set; }
Whether ‘Water Body’ components will cull the water tiles.
Disable if you want to use the ‘Material Override’ feature and still have an ocean.
public bool WaterBodyCulling { get; set; }