TimeSliceBoundsUpdateFrameCount#

Property in WaterRenderer

How many frames to distribute the chunk bounds calculation.

The chunk bounds are calculated per frame to ensure culling is correct when using inputs that affect displacement. Some performance can be saved by distributing the load over several frames. The higher the frames, the longer it will take - lowest being instant.

Declaration#

public int TimeSliceBoundsUpdateFrameCount { get; set; }