Multiplier#
Multiplies the texture sample.
This is useful for normalized textures. The four components map to the four color/alpha components of the texture (if they exist).
Declaration#
public Vector4 Multiplier { get; set; }
Multiplies the texture sample.
This is useful for normalized textures. The four components map to the four color/alpha components of the texture (if they exist).
public Vector4 Multiplier { get; set; }