CompensateForWaveMotion#

How much to correct the position for horizontal wave displacement.

If set to 0, the input will always be applied at a fixed position before any horizontal displacement from waves. If waves are large then their displacement may cause the interactive waves to drift away from the object. This parameter can be increased to compensate for this displacement and combat this issue. However increasing too far can cause a feedback loop which causes strong ‘ring’ artifacts to appear in the dynamic waves. This parameter can be tweaked to balance this two effects.

Declaration#

public float CompensateForWaveMotion { get; set; }