Blend#
How this input blends into existing data.
Similar to blend operations in shaders. For inputs which have materials, use the blend functionality on the shader/material.
Declaration#
public LodInputBlend Blend { get; set; }
How this input blends into existing data.
Similar to blend operations in shaders. For inputs which have materials, use the blend functionality on the shader/material.
public LodInputBlend Blend { get; set; }