SimulationFrequency#
Frequency to run the simulation, in updates per second.
Lower frequencies are more efficient but may lead to visible jitter or slowness.
Declaration#
public int SimulationFrequency { get; set; }
Frequency to run the simulation, in updates per second.
Lower frequencies are more efficient but may lead to visible jitter or slowness.
public int SimulationFrequency { get; set; }