RayCast#

Method in RayCastHelper

RayCast(Vector3, Vector3, out float, CollisionLayer)#

Call this once each frame to do the query.

Declaration#

public bool RayCast(Vector3 origin, Vector3 direction, out float distance, CollisionLayer layer = CollisionLayer.Everything)

Parameters#

origin

World space position of ray origin

direction

World space ray direction

distance

The distance along the ray to the first intersection with the water surface.

layer

The layer this ray targets.

Return#

True if the results have come back from the GPU, and if the ray intersects the water surface.