Damping#
How much energy is dissipated each frame.
Helps simulation stability, but limits how far ripples will propagate. Set this as large as possible/acceptable. Default is 0.05.
Declaration#
public float Damping { get; set; }
How much energy is dissipated each frame.
Helps simulation stability, but limits how far ripples will propagate. Set this as large as possible/acceptable. Default is 0.05.
public float Damping { get; set; }