OverrideDeltaTime#
Whether to override the water simulation time.
This in particular affects dynamic elements of the simulation like the foam simulation and the ripple simulation.
Declaration#
public bool OverrideDeltaTime { get; set; }
Whether to override the water simulation time.
This in particular affects dynamic elements of the simulation like the foam simulation and the ripple simulation.
public bool OverrideDeltaTime { get; set; }