Affects depth-based blending of the simulation and animated waves (m).

For the minimum, when the water depth is less than this value, animated waves will not contribute at all, water shape will come purely from this simulation. For the maximum, when the water depth is greater than this value, this simulation will not contribute at all, water shape will come purely from the normal ocean waves. Negative depths are valid and occur when surfaces are above sea level.

Declaration

public Vector2 BlendDepthRange { get; set; }