Crest Water# About Introduction Assets Social Integrations Atmosphere Physics Known Issues Unity Bugs Prefab Mode Not Supported Roadmap Release Notes 5.1.2 5.1.1 5.1.0 5.0.4 5.0.3 5.0.2 5.0.1 5.0.0 Manual Getting Started Initial Setup Requirements Migrating from Crest 4 Importing Crest files into project Adding Crest to a Scene Frequent Setup Issues Usage Guide Exploration Guidance Editor UI Quick Start Guide Basics Water Appearance Lighting Foam Shadows Custom Albedo Orthographic Projection Motion Vectors Level of Detail Underwater Underwater Renderer Detecting Above or Below Water Portals & Volumes Water Inputs Inputs Input Modes Waves Environmental Waves Animated Waves Dynamic Waves Shoreline Wave Simulation Water Exclusion Clip Surface Watertight Hull Mask Underwater Water Level Tides User Inputs Water Bodies Oceans Lakes Streams Shorelines and Shallows Depth Simulation Shoreline Waves Flow Overview User Inputs Floating Objects Physics Movement Interactions Watertightness Events Query Events Advanced Queries Usage Collision Shape Flow Time Control Supporting Pause Network Synchronisation Timelines and Cutscenes Open Worlds Shifting Origin Scripting Resources Scripting API Guides Performance Guide Quality Parameters Mobile Performance Rendering Notes Transparency System Notes Core Data Structure Implementation Notes Frequently Asked Questions Compatibility Troubleshooting Packages CPU Queries Introduction Release Notes CPU Queries Portals Introduction Release Notes Portals & Volumes Shallow Water Introduction Release Notes Shallow Water Simulation Shifting Origin Introduction Release Notes Shifting Origin Splines Introduction Release Notes Splines API Crest Crest.Splines Crest.ShiftingOrigin Crest.ShallowWater Crest.Scripting